Clove
A Simple Physics Engine to simulate Hooke's law in a 2D environment
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Shaders Member List

This is the complete list of members for Shaders, including all inherited members.

errorCheck(std::string errorMessage)Shaders
getID()Shadersinline
setBool(const std::string &name, bool value) constShaders
setFloat(const std::string &name, float r, float g, float b, float opacity) constShaders
setInt(const std::string &name, int value) constShaders
Shaders(const char *vertexPath, const char *fragmentPath) (defined in Shaders)Shadersinline
use()Shaders
~Shaders()=default (defined in Shaders)Shaders