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Clove
A Simple Physics Engine to simulate Hooke's law in a 2D environment
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This is the complete list of members for Shaders, including all inherited members.
| errorCheck(std::string errorMessage) | Shaders | |
| getID() | Shaders | inline |
| setBool(const std::string &name, bool value) const | Shaders | |
| setFloat(const std::string &name, float r, float g, float b, float opacity) const | Shaders | |
| setInt(const std::string &name, int value) const | Shaders | |
| Shaders(const char *vertexPath, const char *fragmentPath) (defined in Shaders) | Shaders | inline |
| use() | Shaders | |
| ~Shaders()=default (defined in Shaders) | Shaders |