Clove
A Simple Physics Engine to simulate Hooke's law in a 2D environment
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Here is a list of all documented class members with links to the class documentation for each member:
- a -
addBounce() :
Square
- b -
byteOffset :
Drawable
- c -
calculateVelocity() :
Square
clearSquaresTouching() :
Rectangle
- d -
draw() :
Rectangle
,
Square
drawSquare :
InputPointers
- e -
eraseItemInSquaresTouching() :
Rectangle
errorCheck() :
Shaders
- f -
findSquaresTouching() :
Rectangle
- g -
getApplyForce() :
Square
getClearSquaresFlag() :
Rectangle
getDecay() :
Rectangle
,
Square
getFallingFlag() :
Square
getForce() :
Square
getID() :
Shaders
getIsTouching() :
Square
getMass() :
Rectangle
,
Square
getNumberOfTimesBounced() :
Square
getOriginalCoordinates() :
Rectangle
getSprintConstant() :
Rectangle
getSquaresTouching() :
Rectangle
getVelocity() :
Rectangle
,
Square
getVertices() :
Rectangle
,
Square
- i -
incrementNumberOfTimesBounced() :
Square
indices :
Drawable
isColliding() :
Square
- l -
lightMode :
InputPointers
- n -
numberOfVertices :
Drawable
- s -
setApplyForce() :
Square
setBool() :
Shaders
setClearSquaresFlag() :
Rectangle
setDecay() :
Square
setDisplacement() :
Rectangle
setFallingFlag() :
Square
setFloat() :
Shaders
setForce() :
Square
setInt() :
Shaders
setIsTouching() :
Square
setOriginalCoordinates() :
Rectangle
setSquaresTouching() :
Rectangle
setVelocity() :
Rectangle
,
Square
setVertices() :
Rectangle
,
Square
shader :
InputPointers
squaresCreated :
InputPointers
stride :
Drawable
- u -
updateDisplacement() :
Rectangle
updateLocation() :
Square
updatePosition() :
Rectangle
updateVelocity() :
Rectangle
use() :
Shaders
- v -
vertexLocation :
Drawable
vertexSize :
Drawable
vertices :
Drawable
- x -
xpos :
InputPointers
- y -
ypos :
InputPointers
- ~ -
~InputPointers() :
InputPointers
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