Clove
A Simple Physics Engine to simulate Hooke's law in a 2D environment
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Here is a list of all documented variables with links to the class documentation for each member:
byteOffset :
Drawable
drawSquare :
InputPointers
indices :
Drawable
lightMode :
InputPointers
numberOfVertices :
Drawable
shader :
InputPointers
squaresCreated :
InputPointers
stride :
Drawable
vertexLocation :
Drawable
vertexSize :
Drawable
vertices :
Drawable
xpos :
InputPointers
ypos :
InputPointers
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1.16.1