Clove
A Simple Physics Engine to simulate Hooke's law in a 2D environment
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Objects Class Reference

Base class for Object classes that will store data inside the GPU for rendering. More...

#include <Objects.h>

Inheritance diagram for Objects:
EBO VAO VBO

Public Member Functions

void bindBuffer (GLenum type)
unsigned int getID ()

Protected Attributes

unsigned int id = 0

Detailed Description

Base class for Object classes that will store data inside the GPU for rendering.


The documentation for this class was generated from the following file: