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Clove
A Simple Physics Engine to simulate Hooke's law in a 2D environment
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Base class for Object classes that will store data inside the GPU for rendering. More...
#include <Objects.h>
Public Member Functions | |
| void | bindBuffer (GLenum type) |
| unsigned int | getID () |
Protected Attributes | |
| unsigned int | id = 0 |
Base class for Object classes that will store data inside the GPU for rendering.