Clove
A Simple Physics Engine to simulate Hooke's law in a 2D environment
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VAO Class Reference

Vertex Array Object - Stores the setup settings for objects in GPU Memory (Vertex Positions, Colours, Etc.). More...

#include <Objects.h>

Inheritance diagram for VAO:
Objects

Public Member Functions

void bindArray ()
Public Member Functions inherited from Objects
void bindBuffer (GLenum type)
unsigned int getID ()

Additional Inherited Members

Protected Attributes inherited from Objects
unsigned int id = 0

Detailed Description

Vertex Array Object - Stores the setup settings for objects in GPU Memory (Vertex Positions, Colours, Etc.).


The documentation for this class was generated from the following file: