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Clove
A Simple Physics Engine to simulate Hooke's law in a 2D environment
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Vertex Array Object - Stores the setup settings for objects in GPU Memory (Vertex Positions, Colours, Etc.). More...
#include <Objects.h>
Public Member Functions | |
| void | bindArray () |
| Public Member Functions inherited from Objects | |
| void | bindBuffer (GLenum type) |
| unsigned int | getID () |
Additional Inherited Members | |
| Protected Attributes inherited from Objects | |
| unsigned int | id = 0 |
Vertex Array Object - Stores the setup settings for objects in GPU Memory (Vertex Positions, Colours, Etc.).