Clove
A Simple Physics Engine to simulate Hooke's law in a 2D environment
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VBO Class Reference

Vertex Buffer Object - Stores Vertices in GPU Memory. More...

#include <Objects.h>

Inheritance diagram for VBO:
Objects

Additional Inherited Members

Public Member Functions inherited from Objects
void bindBuffer (GLenum type)
unsigned int getID ()
Protected Attributes inherited from Objects
unsigned int id = 0

Detailed Description

Vertex Buffer Object - Stores Vertices in GPU Memory.


The documentation for this class was generated from the following file: